Mathematics


During this school closing please continue to have your child write their numbers to 20 (and beyond if they are ready). They should be counting to 100 by 1's and 10's (many are ready to work on counting by 5's and 2's)

Every day I will post directions to a card/dice game for you to play with your kindergartner.

Math Game and Problem Solving for Thursday - April 9th

How to Play Clock Solitaire

  • Players: Requires only one player
  • Deck: Standard 52-card deck
  • Goal: Complete all other four-of-a-kind sets before the fourth king is revealed.

Setup

Shuffle the deck and deal the cards, face down, into 13 piles of four cards each.
The piles should be arranged as if they are the numbers on a clock with the extra pile in the middle of the circle. The "numbers" of each of the piles (1 through 12 on the clock and the middle pile as the No. 13) are important.

Gameplay

Turn the top card on the 13th pile face up (that's the pile in the middle of the circle). Place the card, still face up, under the pile of that card's number. For example, a 4 would go under the 4 pile. An ace would go under the one pile. Face cards are placed as follows: jack under 11, queen under 12, king under 13.
Then, turn the top card on that pile face up and place it, still face up, under the appropriate pile. Continue in this manner until the game ends.
If the final face-down card in a pile belongs to that same pile, continue the game by turning the next (moving clockwise) face-down card face up.

How to Win


You win if all 13 piles become face-up piles of four-of-a-kind. However, you lose if the fourth king is turned face up before all the other sets are completed. Clock Solitaire is only won about 1% of the time because it is entirely based on chance.

Math Game for Wednesday - April 8th

Go Fish for 10
2-4 players
Deck of cards with the face cards and 10’s taken out
Each player is dealt five cards, with a pond of cards in the middle.  Players put down their cards when they are combinations which equal ten (6 & 4, 5 & 5, 3 & 7…).  Aces count as a 1. Players take turns asking for the card they need to make ten. For example, “I have a three, do you have a seven for me?”
**Challenge for later in the year - turn this game into Go Fish for 20.**


Math Game and Problem Solving for Tuesday - April 7th



Math Game for Monday - April 6th

 Try for a total of 10

Math Card Games The First Grader Roundup

Play this math card game alone or as a team. Lay out 20 cards on the table (leave out face cards or change them to equal 0, while aces equal 1). Kids remove sets of cards that add up to 10, ultimately trying to remove all the cards from the table. It’s harder than you think!





Math Game for Thursday - April 2nd
Problem Solving Example for Thursday - April 2nd

Problem Solving #4

           
                 Math Game for Wednesday - April 1st

Snip Snap Snorem


Number of players:

3+

Cards: Standard deck of cards

Instructions:

  1. Deal the cards out completely (don't worry if some players get more than others). Players sort the cards in their hands from lowest (ace) to highest (King). The object of the game is to get rid of all your cards.
  2. The player to the left of the dealer starts by placing any card down on the table. The next player looks to see if they have a card of the same rank. If they do, they place it down on top of the card, saying "Snip". If they have another card of the same rank, they place it down too, saying "Snap". If they don't, the player says “pass” to signal the next player that it is their turn, and so on. Whoever places the fourth card of that rank says "Snorem" and wins the right to start the next round with the card of their choice.
  3. Children will soon learn that it is best to lead with a card in which they have more than one of a kind.
            

                 Math Game for Tuesday - March 31st

Double Bank It
2-4 players
Deck of cards with Face cards taken out.
Place a pile of cards face down in the center of the play area. Players take turns flipping over two cards at a time and adding them together. Aces are counted as a 1. Once all players have taken a turn they decide who has the greater sum. The player with the greater sum gets to keep the cards and “Bank It.”  Continue to play Double Bank It until all of the cards are used. *If 2 or more players have the greatest sum, those players pick 2 more cards and compare sums.

Click the link below to see the practice problem solving for today. 
Problem Solving #3



Math Game for Monday - March 30th





      Replay a game or two that you tried this week. If you didn’t get to all the games, try one of those.


Click the link below to see the practice problem solving for today. 



Math Game for Thursday - March 26th
Shut the Box
2-4 players
Deck of cards with the face cards and 10’s removed
Each player lines up numeral cards from Ace to 9 face up, in order in front of them.
Roll a pair of dice. 
Add up the value of the dice.
Flip over a card, or cards, that are equal to the value of the dice rolled.   Example - if you roll 2 and 5, you can flip over the cards 2 & 5, the 3 & 4, the 1 & 2 & 4,  or the 7 card.
Continue to play until you cannot flip over any more cards. The first player to flip over all of the cards in their row, wins.

Math Game for Wednesday - March 25th
Teen Compare Face Off
2-4 players
Deck of cards with the face cards and all but one 10 taken out
Put a pile of cards from Ace-9 face down in the center of the table. Put the 10 card face up beside the pile to share with everyone playing. On each player's turn they flip over one card from the pile and put it on either side of the ten card and then state what their “teen” number is (ex: 10+4 =14).  Once everyone has a turn, the person with the highest teen number keeps all the cards players picked off the pile during that round. The 10 card remains in the middle for the whole game. If partners cards add up to the same amount they each pick a second card and find their totals. Enjoy!


Tuesday - March 24th



Click the link below to learn how to play
Mega-Dice from Mrs. McKnight and Ms. Randall

Skill:  Addition facts, Less Than and Greater Than

Materials:  3 dice, paper and pen for scoring


How to Play:
Each player rolls one die.  The player with the highest number goes first. 
Each player in turn rolls all three of the dice.  After the first throw, remove the die with the highest number and put it aside.  Roll the two remaining dice and again put the highest number aside. Roll the last die and add up the numbers on all three dice to get the player’s score for that round.  Record the score on the paper. 
Continue taking turns until all players have had a turn.  The highest score for the round wins. 
Play a number of rounds and either add up a combined score at the end or tally winning rounds to come up with the winner.  

Challenge:  Increase the number of dice in the game to 4+ OR use multi-sided dice (ie:  12 sided dice) to practice more complicated addition skills.


Monday - March 23rd
Click the link below to learn how to play Garbage from Mrs. E
and Ms. Randall
Here are the written directions for the game also.
Garbage
Needed: 2 or more players; A standard 52 card deck (additional decks are needed for 4 or more players)


Deal: To start, deal 10 cards to each player. The remaining deck is placed in the middle.  The cards remain face down. Setup your cards in two rows of five (face down).


Objective: The object of the game is to be the first player to line up your cards from Ace to Ten.


Game Play:  The 1st player picks a card from the pile that is face down.  When a numbered card is drawn, the card is placed in the corresponding spot.  For example, a 5 drawn will be put face up in the 5th spot on your row. The face down card in the 5 spot is flipped up and moved accordingly.  When a player can no longer make a move, a discard takes place to end the turn. The next player to the left can choose to take the top discard, or draw the top card of the deck.  The Kings are Wildcards and can be put in any spot. The Jacks and Queens are “Garbage” and are discarded when picked up (that player’s turn ends). Aces are used for the 1 spot.  


Winning: Once a player has flipped up all his/her cards he/she says, “One person’s trash is another person’s treasure!”


Wildcards: Kings are Wildcards and can move.  For example, a player with a King in the 2 spot and draws a 2, can replace the King with the 2.  Then the King can then be moved to a different spot.





Our math units are based on the Bridges Kindergarten Program with help from a math consultant in order to meet all of the Mathematics Common Core Standards. In kindergarten, we spend a lot of our time working with the numeracy triangle (the visual, symbolic and quantity of numbers). During the year we will work on the following skill areas:
  • Calendar skills
  • Counting in a variety of ways (forward counting, backward counting, counting by 10's) 
  • Addition and subtraction
  • Problem solving
  • Shapes (2 and 3 dimensional shape identification and description)
  • Graphing
  • Sorting 
  • Patterns
  • Coins
  • Measurement

Number Writing Rhymes


l
A straight line down is so much fun, that’s the way we make a 1.
2
For a number 2 go right around, then make a line across the ground!
3
Around the tree and around the tree.  That’s the way we make a 3.

  
Down and over.  Down once more. That’s the way to  make a 4.
5
Go down, and around, and then you stop.  Finish the 5 with a line on top!
6
A line and a loop; 
6 makes a hoop.
7
Go over, make a slant.  That’s the number 7 chant!
8
Make an S but do not wait.  Go back up to make an 8.



A loop and a line.  
That makes 9.

0
Around we go to make 0.













Here are rules to some of the card games we have been playing at school. We play with ten frame cards but the games can be easily adapted to regular playing cards. 

Teen Compare Face Off
Make a pile of the ten frame cards from 0-9 plus one 10 card  to play this partner game. Put the one 10 card equal on the table to share between the partners.  Each person flips over one card and puts it on either side of the ten frame card. Each person states how many they have.  For example, “Ten plus seven equals seventeen.” The person with the highest teen number keeps both cards. The 10 card remains in the middle for the whole game. If partners cards add up to the same amount they each pick a second card and find their totals. The winner of that round keeps all 4 cards that had been flipped over.


Bank It
2-4 players
Deck of 10 frame cards
Players take turns flipping over one card at a time.  Once everyone playing has a card, the players decide whose card has the greatest number. The player with the greater number gets to keep the cards and “Bank It.”  Continue to play Bank It until all of the cards are used. *If 2 or more players have the greatest number, those players each pick an additional card and compare numbers. 


Double Bank It
2-4 players
Deck of 10 frame cards
Place a pile of ten frame cards face down in the center of the play area. Players take turns flipping over two cards at a time and adding them together.Once all players have taken a turn they decide who has the greater sum. The player with the greater sum gets to keep the cards and “Bank It.”  Continue to play Double Bank It until all of the cards are used. *If 2 or more players have the greatest sum, those players pick 2 more cards and compare sums. 


Go Fish for 10
2-4 players
Deck of 10 frame cards

Each player is dealt five cards, with a pond of cards in the middle.  Players put down their cards when they are combinations which equal ten (6 & 4, 5 & 5, 3 & 7…).  Players take turns asking for the card they need to make ten. For example, “I have a three, do you have a seven for me?”
**Challenge for later in the year - turn this game into Go Fish for 20.**

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